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Gameplay

Objective

Race to the finish line while using your abilities and pickups to disrupt other Shibs.

Controls

Default controls are as follows. You can also customize key bindings in Settings.

W A S D or arrow keysMovement
QAbility 1
EAbility 2
FActivate Pickup
RPress and Hold to Respawn if you get stuck
Left ShiftPress and Hold to Drift
SpaceJump

Shib Classes and Abilities

Unleash the potential of your Shiboshi with specialized classes and abilities, each tailored to outpace opponents and dominate the track.

ClassDescriptionAbility 1 (Q)Ability 2 (E)
Good Boi A jack of all trades, but does not shine brightly in any particular areas - an all around, balanced Shiboshi
Sprint
Increases movement speed by 30% for 3 seconds

Cooldown: 12 seconds

Pounce
Jumps on the closest Shiboshi in front, sending them tumbling

Cooldown: 12 seconds
Chonky Boi All about no-nonsense business - this Shiboshi is only here for the race and has little patience for the playful antics of the other Shiboshis, brushing off all distractions and steadfastly moving forward
Absolute Unit
Becomes immune to all other Shiboshi abilities for 8 seconds

Cooldown: 12 seconds

Wrecking Ball
Rolls up into a furball, gaining a movement speed boost of 30% for 8 seconds and causing others to tumble if hit

Cooldown: 15 seconds
Cool Boi A master of using ice magic to hinder and trap its opponents, leaving the road to finish line unobstructed
Icy Road
Leaves an ice trail behind your Shiboshi for 4 seconds, Shiboshis running on it will tumble

Cooldown: 15 seconds

Freeze Ray
Fires a freeze ray at the nearest Shiboshi

Cooldown: 12 seconds
Zoomy Boi Unmatched when it comes to running faster than all other Shiboshis - only seen as a blur of fur and speed while zooming past their opponents
Zoomies
Increases movement speed by 30% for 3 seconds

Cooldown: 12 seconds

Comin’ Thru!
Increases movement speed by 5% for each Shiboshi in front in the race, up to 60% for 5 seconds
Cooldown: 15 seconds

Pickups

Various pickups spawn in rows at several points in the racetrack.

You can activate a pickup by pressing F . Obtaining a new pickup overwrites an unused one.

PickupDescription
Trip Wire
Deploys a Trip Wire behind the Shiboshi. Sends any Shiboshi that steps on it tumbling.
Homing Missile
Shoots a homing missile aimed for the Shiboshi at #1 position. Infinite range. Sends the Shiboshi tumbling upon contact, dealing 1 damage.
Tar Pit
Deploys tar behind the Shiboshi that lasts 5 seconds. Any Shiboshi stepping on it is slowed to 30% movement speed while on the tar.
Shiny Bone
Makes the Shiboshi impervious to all pickups and abilities for 5 seconds.
Jetpack
Allows the Shiboshi to fly forward with a 30% movement speed boost for 5 seconds.
Boxing Gloves
Sends two boxing gloves on either side of the Shiboshi. 2 meter range. Shiboshis hit by the gloves take 1 damage and are tumbled.

Character Health

Each player starts the race at full health with 3 bars. Attacks made on your character will cause you to lose 1 health. When health reaches 0, your Shiboshi will be stunned for 5 seconds and ability cooldowns will reset.

Abilities and pickups that cause damage are the following:

  • Good Boi: Pounce
  • Chonky Boi: Wrecking Ball
  • Cool Boi: Freeze Ray
  • Pickup: Homing Missile
  • Pickup: Boxing Gloves

Race Tracks

There are 2 tracks available at the moment, both inspired by amazing Hubs in Shib: The Metaverse. Tracks are randomly selected upon starting a match.

Ryoshi Plaza Track

Zoom through the neon-lit streets with medieval Japanese architecture. With wide lanes and minimal obstacles, this track is perfect for new racers looking to master the basics while soaking in the vibrant urban vibes.

Rocket Pond Track

Speed through the mysterious rocket launch facility. This high-stakes track demands sharp reflexes as you navigate tight corridors and unpredictable hazards that could send you falling off-track.

Matchmaking and Scoring

A game always has 18 racers. Matchmaking starts as soon as you hit Play. If there aren’t enough players to complete 18 slots, it will be filled in by bots/AI.

Players are scored according to their position once race has concluded.

RankScore
118
217
316
415
514
613
712
811
910
109
118
127
136
145
154
163
172
181